A little while ago I had the idea of doing some Mortal Kombat fan art since the new game was coming out - MKX. It went through a lot of rough iterations and I'd almost given up altogether because of how frustrated I was getting. This series of images here is basically chronicling the failed version of this idea. I originally started with a sketch, but in my haste, I didn't give it enough time and thought - resulting in a half arsed painting.
The idea was that I wanted sub-zero conjuring ice. It was originally going to be a character design but I ended up deciding to make it an illustration, which is where it went downhill. If I was doing an illustration I should have planned it better and thought about composition, mood, colour etc. Basically I tried to make it work and it didn't. The design was meant to be minimalistic and the Idea was that Sub-zero was being consumed by his powers, possibly due to dragon medallion corruption. there'd be some backstory there I'm sure.
I found myself going round and round in circles with this image. The anatomy was kicking my ass in every way and it just came to a point where I looked at it and thought "it's not dynamic enough, it's not successful in conveying the idea, time to leave it"
 |
| Original sketch. Much too rough. More ref needed.. |
 |
| Starting to block in and find a mood |
 |
| Changing the colour scheme and mood |
 |
| Further rendering |
 |
| Figuring out anatomy |
 |
| Continued... |
 |
| rendering up ice, trying to work a better comp |
 |
| Tweaking anatomy...again.. |
 |
| Adjusting hood and anatomy |
 |
| More effects. Painting scrapped at this point |
The next post shows how I started again at a later date. If there is a lesson that I should have learned from this, it would be to plan better, much better. However, as you will see with the next post, I still fall into the same trap to an extent.
No comments:
Post a Comment